Tradigital Blender by Hess Roland

Tradigital Blender by Hess Roland

Author:Hess, Roland [Roland Hess]
Language: eng
Format: epub
ISBN: 978-0-240-81758-3
Publisher: Elsevier Science
Published: 2011-06-23T16:00:00+00:00


Fig 5.5 Enabling Automatic Keyframing.

The first thing I do when actually creating the pose is to go into a top view and find out the direction of the character. By toggling back and forth between the walk and stand, the main direction of the body becomes obvious. Fig. 5.6 shows both poses, with a line drawn to indicate the overall motion. The upper body controller bone should continue along this line as it should follow the body’s momentum.

Fig 5.6 Momentum Dictates the Flow of Follow-Through.

After that, it’s a matter of thinking about what might happen if you try to stop that momentum. Fig. 5.7 shows a more cartoonish approach to this. The pose is inserted before the resting pose because the character hits the position and stops, does this bit of follow-through, then returns to the rest pose. It’s a nice pose, but in the end I’m not sure how well it fits with the action and character in the rest of the animation. It’s kind of goof ball.



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